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231 Commits
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73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
Objective-C 0.2%
 
 
 
 
 
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uniquake/Assets/Styles
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Nico de Poel 1e948a2dd3
Marshal animation frame names as bytes and manually decode them using QuakeTextMarshaler. Fixes invalid byte sequence exception upon loading QRally.
4 years ago
..
Original Upgraded project to Unity 2021.3 LTS, including upgrade of URP package to version 12.1 4 years ago
Original.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
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