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Nico de Poel 404f19a56d Renamed mod* to gl* to reflect that it's about rendering in general, and cleaned up & rearranged some code 5 years ago
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Data Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
Modules Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
AudioManager.cs Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
AudioManager.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
Bootstrap.cs Renamed UniQuake files and functions to have consistent casing 5 years ago
Bootstrap.cs.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
CallbackHandler.cs Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D 5 years ago
CallbackHandler.cs.meta Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows. 5 years ago
Data.meta Some renaming and reorganization 5 years ago
Modules.meta Some renaming and reorganization 5 years ago
QuakeParms.cs More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
QuakeParms.cs.meta More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
SystemLibrary.cs Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously. 5 years ago
SystemLibrary.cs.meta Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously. 5 years ago
UniQuake.cs Renamed mod* to gl* to reflect that it's about rendering in general, and cleaned up & rearranged some code 5 years ago
UniQuake.cs.meta Renamed UniQuake files and functions to have consistent casing 5 years ago