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3dfx.txt
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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WinQuake.sln
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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WinQuake.vcxproj
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Upgraded WinQuake project to VS2017 and added some VS ignore rules
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5 years ago |
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anorm_dots.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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anorms.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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bspfile.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cd_win.c
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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cdaudio.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cl_demo.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cl_input.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cl_main.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cl_parse.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cl_tent.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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client.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cmd.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cmd.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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common.c
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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common.h
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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conproc.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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conproc.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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console.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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console.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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crc.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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crc.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cvar.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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cvar.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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draw.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_draw.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_fullbright.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_fullbright.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_mesh.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_model.c
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Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data
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5 years ago |
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gl_model.h
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Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data
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5 years ago |
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gl_refrag.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_rlight.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_rmain.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_rmisc.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_rsurf.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_screen.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_test.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_vidnt.c
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Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times
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5 years ago |
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gl_warp.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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gl_warp_sin.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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glext.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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glqnotes.txt
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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glquake.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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host.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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host_cmd.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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in_win.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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input.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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keys.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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keys.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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mathlib.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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mathlib.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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menu.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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menu.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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modelgen.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_dgrm.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_dgrm.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_loop.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_loop.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_main.c
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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net_vcr.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_vcr.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_win.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_wins.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_wins.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_wipx.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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net_wipx.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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pr_cmds.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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pr_comp.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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pr_edict.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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pr_exec.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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progdefs.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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progdefs.q1
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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progdefs.q2
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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progs.h
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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protocol.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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quake.bmp
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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quake.ico
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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quakedef.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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r_part.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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render.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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resource.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sbar.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sbar.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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screen.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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server.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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snd_dma.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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snd_fmod.c
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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snd_fmod.h
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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snd_mem.c
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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snd_mix.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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snd_win.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sound.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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spritegn.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sv_main.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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sv_move.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sv_phys.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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sv_user.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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sys.h
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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sys_win.c
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First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
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5 years ago |
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unzip.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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unzip.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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vid.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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vid_gamma.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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vid_gamma.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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view.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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view.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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wad.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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wad.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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wglext.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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winquake.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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winquake.rc
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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world.c
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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world.h
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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wqreadme.txt
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Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
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5 years ago |
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zone.c
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |
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zone.h
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Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
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5 years ago |