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30 lines
706 B
30 lines
706 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bootstrap : MonoBehaviour
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{
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private float speed = 1.0f;
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private void Start()
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{
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Debug.Log($"Running in {IntPtr.Size * 8}-bit mode");
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}
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private void OnGUI()
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{
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if (GUILayout.Button("Start Quake!"))
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{
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gameObject.AddComponent<UniQuake>();
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}
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GUILayout.Label("Time scale:");
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speed = GUILayout.HorizontalSlider(speed, 0.1f, 5.0f, GUILayout.Width(250));
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GUILayout.Label($"{speed:0.00}");
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if (!Mathf.Approximately(speed, Time.timeScale))
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{
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Time.timeScale = speed;
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}
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}
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}
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