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Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
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Quake_Entity.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Quake_Entity.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Quake_Liquid.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Quake_Liquid.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Quake_World.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Quake_World.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago