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Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
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BlobExplosion.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
BlobExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
LavaSplash.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
LavaSplash.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particle.png Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particle.png.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleEffect.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleEffect.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleExplosion.prefab Changed speed modifier for core part of rocket explosion to a curve, which looks better 5 years ago
ParticleExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleTrail.prefab Improved particle trail management: instead of instantiating many tiny particle effects for each segment of the trail, instantiate a single particle trail effect and attach it to the entity. The particle system is made looping and simulates in world space, to have it create a proper trail. Particle trails are destroyed with a delay when detached from their entity, so that the particles have the time to finish their simulation. 5 years ago
ParticleTrail.prefab.meta First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
RogueExplosion.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RogueExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RoundParticle.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RoundParticle.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
SquareParticle.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
SquareParticle.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
TeleportSplash.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
TeleportSplash.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago