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Nico de Poel c14faf2666 Dynamically create either MeshRenderer/MeshFilter or SkinnedMeshRenderer based on whether the model being assigned is animated or not. Gets rid of warnings on un-animated SkinnedMeshRenderers, and removes unnecessary components on brush model entities. 5 years ago
Assets Dynamically create either MeshRenderer/MeshFilter or SkinnedMeshRenderer based on whether the model being assigned is animated or not. Gets rid of warnings on un-animated SkinnedMeshRenderers, and removes unnecessary components on brush model entities. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Create world submodel game objects and link them to entities, allowing doors and buttons and such to work properly. Also don't bother linking the view entity to a model. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago