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C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/Assets/Styles
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Nico de Poel c5122fa2ea
Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect
5 years ago
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GLQuake Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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