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210 Commits
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73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
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uniquake/engine/UniQuake/stub
History
Nico de Poel c5122fa2ea
Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect
5 years ago
..
GL Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
KHR Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
stub_opengl.c Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
stub_opengl.h Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
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