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92 Commits
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73 MiB
C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/engine/Windows/VisualStudio
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Nico de Poel dec2be66c6
Keep track of already duplicated vertices and reuse those for triangles that need them. Fixes vertex counts being way too high because seam vertices would get duplicated multiple times.
5 years ago
..
uniquake.sln Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.vcxproj Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.vcxproj.filters Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago
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