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Nico de Poel
e4903ca391
Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles.
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5 years ago |
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uniquake.sln
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Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries
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5 years ago |
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uniquake.vcxproj
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |
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uniquake.vcxproj.filters
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |