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Nico de Poel fdaee3321f Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago
Assets Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago