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19 Commits

Author SHA1 Message Date
Nico de Poel ca3acef3eb Merge branch 'master' into fsr3.1 2 years ago
Nico de Poel dcddefeb09 Merge branch 'master' into fsr3.1 2 years ago
Nico de Poel eeb3dc08a5 Renamed comparison image to make sure browser caching doesn't keep the new image from appearing 2 years ago
Nico de Poel 32b0c565ae Needed to add two spaces to get the correct line endings 2 years ago
Nico de Poel 9e6e6880e5 Reformulated a couple of sentences 2 years ago
Nico de Poel 4b3c25c8b7 Updated comparison image for readme 2 years ago
Nico de Poel 8f2e30b2bb Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method. 2 years ago
Nico de Poel 628a89f5ed Replaced project reference to PPV2 package with the embedded custom one. 2 years ago
Nico de Poel c044456993 Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Nico de Poel 118f3bdcc9 Updated licenses 2 years ago
Nico de Poel 9e7d42edd2 Updated README for FSR 3.1 2 years ago
Nico de Poel 588b6093fe Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Nico de Poel 20a5dc2e5b Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Nico de Poel 17f958c668 Moved HDRP "package" to root directory, as it's not really a package and this way it remains consistent with the PPV2 package. Plus it makes it more visible for someone browsing the project. 2 years ago
Nico de Poel 950050aae2 Renamed EnableDebugView to DrawDebugView for a bit of naming consistency 2 years ago
Nico de Poel 6f72108c03 Updated PPV2 implementation with FSR 3.1 and replaced FSR code and shaders from of the PPV2 package with references to the standard FSR package. 2 years ago
Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
Nico de Poel de482efcbf Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Nico de Poel 7911e82087 Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago

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