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Nico de Poel c2f3bb7958 Fall back to biasColorMask if reactiveMask is empty, because Unity can't seem to make up its mind what either of these textures mean. 11 months ago
UnityPluginAPI Added Unity graphics API headers for DX11 and Vulkan 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan 11 months ago
ffx_api Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
lib Fixed clashing helper function names in DX11 and DX12, and fixed missing linker symbol in DX11 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR2UnityPlugin.cpp Fall back to biasColorMask if reactiveMask is empty, because Unity can't seem to make up its mind what either of these textures mean. 11 months ago
FSR2UnityPlugin.sln Renamed FSR3 => FSR2 11 months ago
FSR2UnityTypes.h Implemented FSR2 for Vulkan, along with some initial bits for DX11 11 months ago
FSR3UnityPlugin.vcxproj Fixed clashing helper function names in DX11 and DX12, and fixed missing linker symbol in DX11 11 months ago
FSR3UnityPlugin.vcxproj.filters Renamed FSR3 => FSR2 11 months ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 11 months ago