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@ -170,8 +170,7 @@ namespace FidelityFX |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavFarthestDepthMip1); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavFarthestDepthMip1); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavNewLocks); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavNewLocks); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavShadingChange); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavShadingChange); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavLumaInstability); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavFarthestDepth); |
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commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavIntermediate); |
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} |
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} |
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private static void CreateDoubleBufferedResource(RenderTexture[] resource, string name, Vector2Int size, GraphicsFormat format) |
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private static void CreateDoubleBufferedResource(RenderTexture[] resource, string name, Vector2Int size, GraphicsFormat format) |
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