FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 6c024407cb Defined all of the resources needed for FSR 3.1, left the old stuff intact for now so it still compiles. 2 years ago
..
shaders Readded type definitions for Unity HDRP and/or PSSL support. 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Fixes for accumulate pass 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Fixes for TCR auto-gen pass 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_unity_common.cginc Fixes for accumulate pass 2 years ago
ffx_fsr3upscaler_unity_common.cginc.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
shaders.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago