FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
9f887a5c3c
Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason.
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3 years ago |
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ExampleAssets
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Added example assets
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3 years ago |
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Resources
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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Scenes
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Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings
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3 years ago |
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Scripts
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Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason.
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3 years ago |
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Textures
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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ExampleAssets.meta
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Added example assets
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3 years ago |
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Materials.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Resources.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Scenes.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Scripts.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Textures.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |