FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
9f887a5c3c
Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason.
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3 years ago |
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CameraTargetTexture.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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CameraTargetTexture.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |