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Some cleanup and minor fixes

dec2024update
Nico de Poel 1 year ago
parent
commit
3f1c851616
  1. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset
  2. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
  3. 5
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
  4. 2
      Packages/fidelityfx.fsr

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset

@ -127,7 +127,6 @@ MonoBehaviour:
multiScaleAORender: {fileID: 7200000, guid: 34a460e8a2e66c243a9c12024e5a798d, type: 3} multiScaleAORender: {fileID: 7200000, guid: 34a460e8a2e66c243a9c12024e5a798d, type: 3}
multiScaleAOUpsample: {fileID: 7200000, guid: 600d6212b59bb40409d19d750b5fd1e9, type: 3} multiScaleAOUpsample: {fileID: 7200000, guid: 600d6212b59bb40409d19d750b5fd1e9, type: 3}
gaussianDownsample: {fileID: 7200000, guid: 6dba4103d23a7904fbc49099355aff3e, type: 3} gaussianDownsample: {fileID: 7200000, guid: 6dba4103d23a7904fbc49099355aff3e, type: 3}
casSharpening: {fileID: 7200000, guid: 00e3ffafadd35564780d8a12adcbeff7, type: 3}
fsr2Upscaler: fsr2Upscaler:
computeLuminancePyramidPass: {fileID: 7200000, guid: 04c3480675e29a340808141e68d4cc8b, type: 3} computeLuminancePyramidPass: {fileID: 7200000, guid: 04c3480675e29a340808141e68d4cc8b, type: 3}
reconstructPreviousDepthPass: {fileID: 7200000, guid: 5060dfafe45aa67459629186ceb7464e, type: 3} reconstructPreviousDepthPass: {fileID: 7200000, guid: 5060dfafe45aa67459629186ceb7464e, type: 3}

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine.Assertions; using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing namespace UnityEngine.Rendering.PostProcessing
{ {

5
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs

@ -216,11 +216,6 @@ namespace UnityEngine.Rendering.PostProcessing
/// </summary> /// </summary>
public ComputeShader gaussianDownsample; public ComputeShader gaussianDownsample;
/// <summary>
/// The compute shader used by the CAS sharpening filter.
/// </summary>
public ComputeShader casSharpening;
/// <summary> /// <summary>
/// Compute shaders used by the FidelityFX Super Resolution 2 (FSR2) Upscaler. /// Compute shaders used by the FidelityFX Super Resolution 2 (FSR2) Upscaler.
/// </summary> /// </summary>

2
Packages/fidelityfx.fsr

@ -1 +1 @@
Subproject commit a1a037a8ec24b495091726da0a3e248fdf273416
Subproject commit c82e131ee81e8555cf2ccfb27585c274211d752c
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