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Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler.

fsr3
Nico de Poel 2 years ago
parent
commit
d1f207d691
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h

@ -40,7 +40,7 @@
/// A define for abstracting compute memory barriers between shading languages. /// A define for abstracting compute memory barriers between shading languages.
/// ///
/// @ingroup HLSLCore /// @ingroup HLSLCore
#define FFX_GROUP_MEMORY_BARRIER() GroupMemoryBarrierWithGroupSync()
#define FFX_GROUP_MEMORY_BARRIER GroupMemoryBarrierWithGroupSync
/// A define for abstracting compute atomic additions between shading languages. /// A define for abstracting compute atomic additions between shading languages.
/// ///

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