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AmbientOcclusion.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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AmbientOcclusion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ChromaticAberration.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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ChromaticAberration.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ColorGrading.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ColorGrading.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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DepthOfField.cs
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Set a default motion blending value on depth-of-field when FSR is active. Reduces jittering artifacts on DoF blur.
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3 years ago |
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DepthOfField.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MotionBlur.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MotionBlur.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MultiScaleVO.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MultiScaleVO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SuperResolution.cs
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Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain.
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3 years ago |
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SuperResolution.cs.meta
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Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
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3 years ago |
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TemporalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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TemporalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |