Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4406d9d697 Destroy context by directly calling into the library instead of using a plugin event. Seems perfectly stable in testing and fixes an issue where occasionally the wrong context index would come through in native code. 1 year ago
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Editor Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Destroy context by directly calling into the library instead of using a plugin event. Seems perfectly stable in testing and fixes an issue where occasionally the wrong context index would come through in native code. 1 year ago
Shaders Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset First working proof-of-concept implementation of PSSR 1 year ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago