Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 509950b879 Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
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CubeLutAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DefineSetter.cs Updated PPV2 code to version 3.3.0 3 years ago
DefineSetter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago