Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 509950b879 Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
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Attributes Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
Monitors Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Utils Merge branch 'master' into fsr2 2 years ago
Attributes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitors.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEvent.cs Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution. 3 years ago
PostProcessEvent.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.cs Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
PostProcessLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessRenderContext.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PostProcessRenderContext.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PostProcessResources.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessVolume.cs Updated PPV2 code to version 3.3.0 3 years ago
PostProcessVolume.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.asmdef Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
Unity.Postprocessing.Runtime.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Utils.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago