Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 509950b879 Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
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Histogram.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago