Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 5845b0f7ca Refactored MFSR dispatch into its own function, to be consistent with the other rendering events and to allow direct calls from managed code if desired. 1 year ago
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shaders Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute.meta Added PoC SGSR2 upscaler 1 year ago
shaders.meta Added PoC SGSR2 upscaler 1 year ago