Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 6221c9ea1f Use jittered camera projection for transparent rendering, as it does affect image reconstruction for certain specific effects, e.g. line renderers. 3 years ago
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SpectralLut_BlueRed.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_BlueRed.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago