Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 66e3842ebf Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. 10 months ago
..
shaders Swapped Luma and MotionVector outputs on the Reconstruct & Dilate pass, which fixes another apparent alignment issue on PS5 NGGC, causing the motion vectors to break occasionally when switching scaling ratios. 10 months ago
ffxm_fsr2_common.cginc Added texture array support for inputs and outputs 10 months ago
ffxm_fsr2_common.cginc.meta Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_fragment_legacy.shader Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_legacy.shader.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_modern.shader Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_modern.shader.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_lock_legacy.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_lock_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_lock_modern.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_lock_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute Simplified platform wave operation support check 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago