Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 884adee6ed Abuse display buffer to store upscaled image and blit it to the camera output destination in OnRenderImage. Bit of a hack but it works to support not outputting directly to the camera target. 3 years ago
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Attributes Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects Implemented mipmap bias offsetting 3 years ago
FSR2 Imported FSR2 shaders and core classes 3 years ago
Monitors Initial commit with clean version of PPV2 v3.2.2 3 years ago
Utils Initial commit with clean version of PPV2 v3.2.2 3 years ago
Attributes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FSR2.meta Imported FSR2 shaders and core classes 3 years ago
Monitors.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEvent.cs Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution. 3 years ago
PostProcessEvent.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.cs Abuse display buffer to store upscaled image and blit it to the camera output destination in OnRenderImage. Bit of a hack but it works to support not outputting directly to the camera target. 3 years ago
PostProcessLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessRenderContext.cs Implemented upscaling using FSR2. Currently only works when outputting directly to camera target. 3 years ago
PostProcessRenderContext.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.cs Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
PostProcessResources.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessVolume.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessVolume.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.asmdef Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Utils.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago