Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 99f28af11d Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
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shaders Fixed dynamic resolution scaling: 10 months ago
ffxm_fsr2_common.cginc Added texture array support for inputs and outputs 10 months ago
ffxm_fsr2_common.cginc.meta Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_fragment_legacy.shader Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_legacy.shader.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_modern.shader Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
ffxm_fsr2_fragment_modern.shader.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_lock_legacy.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_lock_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_lock_modern.compute Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
ffxm_fsr2_lock_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago