Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 99f28af11d Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
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2_pass_cs Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
2_pass_fs Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
3_pass_cs Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
2_pass_cs.meta Initial port of SGSR2 2-pass compute shaders to HLSL (untested) 1 year ago
2_pass_fs.meta First import of GLSL fragment shaders plus some initial Unity shader setup 1 year ago
3_pass_cs.meta Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later. 1 year ago
sgsr2_birp.hlsl Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too. 1 year ago
sgsr2_birp.hlsl.meta Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file. 1 year ago
sgsr2_common.hlsl Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
sgsr2_common.hlsl.meta Moved a bunch of common definitions and functions into a separate file 1 year ago
sgsr2_hdrp.hlsl Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too. 1 year ago
sgsr2_hdrp.hlsl.meta Added an untested and as of yet unused HDRP include file, just as an expression of what this file will look like for SRPs 1 year ago