Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a4a422b8dc Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
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DisplayNameAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DisplayNameAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago