Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a4a422b8dc Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
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HistogramMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
HistogramMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitor.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Monitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago