Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
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UnityPluginAPI Added PSSR plugin source 1 year ago
PSSRPlugin.vcxproj Added PSSR plugin source 1 year ago
PSSRPlugin.vcxproj.filters Added PSSR plugin source 1 year ago
common.h Added PSSR plugin source 1 year ago
mfsr.cpp Added PSSR plugin source 1 year ago
prx.cpp Added PSSR plugin source 1 year ago
psml.cpp Added PSSR plugin source 1 year ago
pssrplugin.cpp Some cleanup and reorganization 1 year ago