Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 2 years ago
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IUnityGraphics.h Added PSSR plugin source 2 years ago
IUnityGraphicsAgcPS5.h Added PSSR plugin source 2 years ago
IUnityGraphicsPS5.h Added PSSR plugin source 2 years ago
IUnityInterface.h Added PSSR plugin source 2 years ago
IUnityLog.h Added PSSR plugin source 2 years ago