Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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Editor Merge branch 'master' into fsr2 3 years ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
Shaders Merge branch 'master' into fsr2 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago