Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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API Initial commit with clean version of PPV2 v3.2.2 3 years ago
Builtins Updated PPV2 code to version 3.3.0 3 years ago
Debug Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor Initial commit with clean version of PPV2 v3.2.2 3 years ago
FSR2 Imported FSR2 shaders and core classes 3 years ago
ACES.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
ACES.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
API.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Builtins.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Colors.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Colors.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Debug.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FSR2.meta Imported FSR2 shaders and core classes 3 years ago
Sampling.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Sampling.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
StdLib.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
StdLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago