Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
..
BlueNoise64px Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise64px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago