Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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D3D9.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D9.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D11.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D11.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D12.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D12.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OpenGL.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
OpenGL.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSP2.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSP2.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSSL.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSSL.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Switch.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Switch.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vulkan.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vulkan.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
XboxOne.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
XboxOne.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago