Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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LDR_LLL1_0.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_0.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_1.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_1.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_2.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_2.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_3.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_3.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_4.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_4.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_5.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_5.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_6.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_6.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_7.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LDR_LLL1_7.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago