Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c52a40f706 Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
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Runtime Made some progress towards making ASR FP16 work on PS5: 11 months ago
Shaders Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago