Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel c52a40f706 Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
..
Shaders Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
SGSR2.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago