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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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131 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: c8eebd63ed
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages
History
Nico de Poel c8eebd63ed
Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics
11 months ago
..
com.unity.postprocessing@3.2.2 Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics 11 months ago
fidelityfx.fsr@d65cc3a35d Added CAS sharpening shader 1 year ago
com.unity.postprocessing@3.2.2.zip Initial commit with clean version of PPV2 v3.2.2 3 years ago
manifest.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
packages-lock.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
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