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Fixed vid and modestate not being visible in SDL+OpenGL builds

console
Nico de Poel 5 years ago
parent
commit
ba691ce326
  1. 4
      engine/UniQuake/stub/stub_vidgl.c

4
engine/UniQuake/stub/stub_vidgl.c

@ -1,10 +1,10 @@
#if !defined(USE_LIBSDL) && !defined(USE_OPENGL)
#include "quakedef.h"
viddef_t vid; // global video state
modestate_t modestate = MS_UNINIT;
#if !defined(USE_LIBSDL) && !defined(USE_OPENGL)
int gl_stencilbits = 0;
qboolean gl_texture_NPOT = true; // No need to resample textures to power-of-two sizes
qboolean gl_glsl_gamma_able = false;

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