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Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm.

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Nico de Poel 5 years ago
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commit
ecdc9d1f0e
  1. 2
      Assets/Styles/GLQuake/Particles/Particle.png.meta

2
Assets/Styles/GLQuake/Particles/Particle.png.meta

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0

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