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Nico de Poel 39daacceff Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load. 5 years ago
Assets Upload non-world brush models and allow them to be assigned to entities. It's not terribly pretty but it (mostly) works. There still seems to be an issue with texture assignment on subsequent map loads. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago