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uniquake/Assets/Scripts/Support
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Nico de Poel 39daacceff
Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load.
5 years ago
..
AliasModel.cs Upload non-world brush models and allow them to be assigned to entities. It's not terribly pretty but it (mostly) works. There still seems to be an issue with texture assignment on subsequent map loads. 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Moved some files around 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Create world submodel game objects and link them to entities, allowing doors and buttons and such to work properly. Also don't bother linking the view entity to a model. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
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