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uniquake/engine/Windows/VisualStudio
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Nico de Poel 39daacceff
Added support for static entities. In the context of UniQuake, these are just like regular entities, but they are only assigned a model and transform once at map load.
5 years ago
..
uniquake.sln Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.vcxproj First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
uniquake.vcxproj.filters First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
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