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Nico de Poel c5122fa2ea Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect 5 years ago
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LavaSplash.prefab Tweaked lava splash to look more closely like the Quake original effect 5 years ago
LavaSplash.prefab.meta Implemented lava splash particle effect. Also made particles a bit larger across the board. This probably aren't the correct size values yet, but they do make the particles stand out better. 5 years ago
Particle.mat Reworked native-to-managed interface to particle effects, to group together similar types of effects and distinguish them using an enum. This reduces the need for a ton of similar-looking overloads and all of the callback delegate boilerplate that comes along with it. 5 years ago
Particle.mat.meta Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
Particle.png Redrawn particle sprite with higher hardness value (97) for a sharper edge, which makes them resemble the mathematically generated ones from QuakeSpasm more closely, as well as making them appear larger. Scaled back down the particle size settings to compensate. 5 years ago
Particle.png.meta Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm. 5 years ago
ParticleEffect.prefab Emulated the particle scale hack performed by QuakeSpasm by slightly increasing the start size of each particle (1.08 x 1.27 = 1.38) and by setting a minimum particle screen size. 5 years ago
ParticleEffect.prefab.meta Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime. 5 years ago
ParticleExplosion.prefab Further tweaked particle explosion and used a curve speed modifier to more closely match the look of the original Quake effect 5 years ago
ParticleExplosion.prefab.meta Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
TeleportSplash.prefab Emulated the particle scale hack performed by QuakeSpasm by slightly increasing the start size of each particle (1.08 x 1.27 = 1.38) and by setting a minimum particle screen size. 5 years ago
TeleportSplash.prefab.meta Recreated the teleport splash particle effect 5 years ago