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Attributes
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects
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Fixed input resource size to match the lower internal render resolution. At the time this code gets called, the context's width and height will have already been increased to display resolution, which are the incorrect values for this field.
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3 years ago |
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FSR2
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Imported FSR2 shaders and core classes
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3 years ago |
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Monitors
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Attributes.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FSR2.meta
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Imported FSR2 shaders and core classes
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3 years ago |
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Monitors.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEvent.cs
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Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
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3 years ago |
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PostProcessEvent.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessLayer.cs
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Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified.
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3 years ago |
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PostProcessLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessRenderContext.cs
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Don't use FSR2 when in edit mode
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3 years ago |
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PostProcessRenderContext.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessResources.cs
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Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
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3 years ago |
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PostProcessResources.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |